![]() ![]() It’s a rich sandbox in which you can be a mercenary, a pirate, a merchant. (Or wait for it to disappear automatically the next time you land.) No com-modity exchange will accept cargo marked specifically for a mission. Fans of the series will argue endlessly about which Wing Commander is the best, but we love Privateer’s darker feel. Once you've lost a cargo mission this way, there's nothing you can do with that cargo but eject it into space. When you land at the first base, you will automatically lose your second cargo mission. Never accept cargo missions to different destinations.Once they have left, you can retrieve your merchandise with your tractor beam. As soon as they announce a contraband search, you should immediately eject your cargo by pressing (1. Control schemes and hot keys for the Wing Commander and Privateer series. The great part about the Galaxy is that the guns in the top turret can be pointed forward and fired from within the main cockpit, which means that the. The only thing it lacks is speed, but it can outgun anything that it cannot outrun. Your ship is quite slow, however, so you will get caught by militia patrols. The center of the Wing Commander community features news, information, tech support and conversation about the computer game series. Analysis: The Galaxy is the best balanced ship all around, with plenty of weapons and unparalleled cargo space. ![]() ![]() The Galaxy is a good drug-running ship, especially for the route between Pentonville and New Detroit. Your ship is heavy and ponderous and will be easy to hit. Move back to the Potter Quadrant to avoid dangerous enemies and asteroid fields. You want to avoid any combat missions in the Galaxy.Dual missile launchers with IR missiles.If you decide on the Galaxy, you should make sure to buy the following equipment before you ven-ture out into space: You will even have sufficient resources to equip either one of these vessels. Trigger-happy pilots are a little disappointed in its moderate top speed, but the availability of two turrets adds a comfortable measure of safety.Ī fully-equipped Orion can be sold to buy either a Galaxy or a Centurion. The Galaxy is successful in its role as the top-of-the-line mercantile vessel available to the public. Without turrets, there are slots for only two guns and two weapons or tractor beams. Shield Level 3 is the maximum supported by the Galaxy. Due to the large size of this ship, it is able to support both top and bottom turrets. For a ship of its bulk, the Galaxy is extremely maneuverable, although not as fast as we would have hoped. All displays are conveniently placed for ease of use. Dual MFDs have been standard since the 2669 model and are a popular feature (see illustration). Instead, it is suspended above the MFDs in front of the window. Unlike most modern ships, the Galaxy’s HUD is not built into the main window. Some pilots may take a while to adjust to the limited HUD area. This large, roomy cockpit offers decent visibility despite the bulky ship behind it. She is by no means a military vessel, but a Galaxy can usually protect herself and the large amount of cargo she’s able to carry.Ĭockpit. A versatile merchant’s vessel, the Galaxy is perfect for those with an entrepreneurial spirit. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |